Personal project done in Unreal Engine 4. I personally like sci-fi art styles. If I have time and motivation, I'm going to expand this little environment into a larger space scene. It's all highly optimized using only baked lighting and forward rendering, so I might turn this into a VR project.
This project uses brute force GI in UE4, I prefer the lighting results with this method and am finding myself rendering this way almost exclusively.