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Lost Planet 3

Worked with the most talented people I've ever had the pleasure to work with, this was one of the most well oiled, skilled, and efficient art teams I've seen in my career. I wore multiple hats on this project, working both as an environment artist but also an FX artist. I also leveraged my background in visualization and VFX to complete the intro cinematics for the game. I created a pipeline for cinematics that included a workflow between Maya, Unreal Engine 3, mental ray, and After Effects. This was one of the most enjoyable projects I've worked on.

Lost Planet 3 Reel

I worked with Stuart Kim on the intro cinematics. Stu created the intro title and animation.

I worked with Stuart Kim on the intro cinematics. Stu created the intro title and animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

I also worked with Stuart Kim on the intro cinematics for the game. Stu handled a lot of the shot plates and most of the planet and atmosphere art. I handled post production, post VFX, and all of the post production animation.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

Hard surface high poly sculpts I made in ZBrush.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I worked on VFX, volumetric lighting, and creation of custom lensflares throughout the game. Got to work with the talented Lead VFX artist Sean Applegate.

I created custom lensflares for the game, which added just an extra bit of polish- was worth it!

I created custom lensflares for the game, which added just an extra bit of polish- was worth it!

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.