Worked with the most talented people I've ever had the pleasure to work with, this was one of the most well oiled, skilled, and efficient art teams I've seen in my career. I wore multiple hats on this project, working both as an environment artist but also an FX artist. I also leveraged my background in visualization and VFX to complete the intro cinematics for the game. I created a pipeline for cinematics that included a workflow between Maya, Unreal Engine 3, mental ray, and After Effects. This was one of the most enjoyable projects I've worked on.