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Lost Planet 3 - UI Art and Motion Graphics

I worked with Stuart Kim to create the loading screens for the game. I was responsible for VFX, animation, custom shaders, and post production.

I was also responsible for all the holographic in-game effects. My process included creating custom shaders, animation, and scripting. I also handled all of the in-game motion graphic for monitors, screens, and TVs- which I did with custom shaders and motion graphics in After Effects and Maya.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

Loading screens I worked on. Worked with the super talented Stuart Kim, who created the background art. I was responsible for rendering meshes with custom shaders in mental ray, which I then animated and did some VFX with After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all the motion graphics for screens and monitors in the game. Done through custom shaders and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.

I created all of the holograms in the game. I created custom shaders in Unreal Engine to achieve the desired look. I also was responsible for all animated elements, which I did with Unreal Matinee and After Effects.