Lighting Study

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Lighting Study

Was working on lighting studies, while RnD'ing a new rendering pipeline by combining Nvidia Mental Ray, MDL, Substance Designer, and Unreal Engine 4. The high level idea is basically to figure out a pipeline that achieves photorealism and consistency throughout materials and lighting for games. After some brainstorming, I figured out a process but I've been really busy with life and work, so haven't had time to finalize my new pipeline, but hope to do so at some point and publish a white paper on my process.
Note: these images are kind of small, I need to find the original files and grab larger shots when I have time.