Incredibly proud to work with the team at Certain Affinity to remaster one of my favorite games, Call of Duty 4: Modern Warfare. I worked as a senior lighting artist on several of the single player campaign maps. On the maps I worked on, I was responsible for all lighting (environment and character lighting), atmospheric fog, creation of HDR physically tuned skyboxes, tone mapping, and color grading. Lighting had to adhere to a physically based system that required Macbeth color and exposure calibration. This was definitely one of my favorite projects to work on.